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NAME

Display - connection to draw device

SYNOPSIS

include	"draw.m";
draw := load Draw Draw->PATH;

Display: adt
{
    image:       ref Image;
    white:       ref Image;
    black:       ref Image;
    opaque:      ref Image;
    transparent: ref Image;

    allocate:    fn(dev: string): ref Display;
    startrefresh:fn(d: self ref Display);
    publicscreen:fn(d: self ref Display, id: int):
                 ref Screen;
    newimage:    fn(d: self ref Display,
                 r: Rect, chans: Chans,
                 repl, rgba: int):
                 ref Image;
    color:       fn(d: self ref Display, rgba: int):
                 ref Image;
    colormix:    fn(d: self ref Display, one: int, three: int):
                 ref Image;
    rgb:         fn(d: self ref Display, red, green, blue: int):
                 ref Image;
    namedimage:  fn(d: self ref Display, name: string):
                 ref Image;
    open:        fn(d: self ref Display, name: string):
                 ref Image;
    readimage:   fn(d: self ref Display, fd: ref Sys->FD):
                 ref Image;
    writeimage:  fn(d: self ref Display, fd: ref Sys->FD,
                 i: ref Image): int;
    rgb2cmap:    fn(d: self ref Display, red, green, blue: int):
                 int;
    cmap2rgb:    fn(d: self ref Display, c: int):
                 (int, int, int);
    cmap2rgba:   fn(d: self ref Display, c: int):
                 int;
};

Chans: adt
{
   mk:    fn(s: string): Chans;
   text:  fn(c: self Chans): string;
   eq:    fn(c: self Chans, d: Chans): int;
   depth: fn(c: self Chans): int;
};

DESCRIPTION

The Display type represents a connection to a draw(3) device. This device is the external representation of a physical display, such as a CRT, and its associated memory. It contains the storage for all images, even invisible ones, so all Image objects must be allocated through Display member functions. Graphics operations that use multiple Image objects may not mix images from different Displays.

The pixel channel structure of an Image is determined when the image is allocated (including the image allocated by the system to represent a physical display). This structure is described externally by a channel format string, described in colour(6), and internally by a value of the Chans adt, which is used when allocating new images in the calls below. Draw defines a set of constants of type Chans for common channel types: GREY1, GREY2 and GREY8 for greyscale (depths 1, 2 and 8); CMAP8 for 8-bit rgbv(8) colour-mapped images; RGB16 for 16-bit r5g6b5 colour images; RGB24 for 24-bit colour; and RGBA32 for 24-bit colour with alpha channel. Chans has the following operations:


Chans.mk(s)
Return the Chans value corresponding to the channel format string s (see image(6) for the syntax of s).
c.depth()
Return the depth in bits of c. The result is 0 if c is invalid; in particular, Chans.mk(s).depth() is zero if s is invalid.
c.text()
Return the format string corresponding to c.
c.eq(d)
Return true if d has the same channel structure as c; return false otherwise.

Colours in the calls below are specified as 32-bit integers (`32-bit RGBA format') containing red, green, blue and alpha components as 8-bit values, in order from most to least significant byte. The 8-bit colour component values express illumination, ranging from 0 (no colour) to 255 (saturated). For the alpha component, 0 is fully transparent, and 255 is fully opaque.

Display itself has the following components:

image
The visible contents of the display; draw on image to change the display.
white, black
Replicated images of a single pixel, either all ones (white) or all zeroes (black).
opaque, transparent
Replicated images of a single pixel, either all ones (fully opaque) or all zeroes (fully transparent). Used as mattes for basic graphical operations.
allocate(dev)
Attach to a new display, represented by the draw(3) device mounted in the specified dev directory. If dev is the empty string, /dev is used. The return value is nil if the allocation fails.
d.startrefresh()
After allocating a Display object, the application should spawn a process to call startrefresh; this thread will receive and process window refresh events from the device.
d.publicscreen(id)
Create a locally addressable pointer to a public Screen; see display-screen(2).
d.newimage(r, chans, repl, rgba)
Allocate an off-screen Image. The arguments supply values for the Image's r, chans, and repl, and an initial pixel value rgba in 32-bit RGBA format, used to paint the image when created. It can be Draw->Transparent to create a fully transparent image to draw on to form an arbitrarily-shaped image or matte. If it is Draw->Nofill, the image is not initialised. The image's clipr is initialized to r.
d.color(rgba)
Creates a single-pixel, replicated off-screen image of the specified colour, expressed in 32-bit RGBA format. The Draw module defines constants for several dozen colours:

Opaque:         con int 16rFFFFFFFF;
Transparent:    con int 16r00000000;
Black:          con int 16r000000FF;
White:          con int 16rFFFFFFFF;
Red:            con int 16rFF0000FF;
Green:          con int 16r00FF00FF;
Blue:           con int 16r0000FFFF;
Cyan:           con int 16r00FFFFFF;
Magenta:        con int 16rFF00FFFF;
Yellow:         con int 16rFFFF00FF;
Grey:           con int 16rEEEEEEFF;
Paleyellow:     con int 16rFFFFAAFF;
Darkyellow:     con int 16rEEEE9EFF;
Darkgreen:      con int 16r448844FF;
Palegreen:      con int 16rAAFFAAFF;
Medgreen:       con int 16r88CC88FF;
Darkblue:       con int 16r000055FF;
Palebluegreen:  con int 16rAAFFFFFF;
Paleblue:       con int 16r0000BBFF;
Bluegreen:      con int 16r008888FF;
Greygreen:      con int 16r55AAAAFF;
Palegreygreen:  con int 16r9EEEEEFF;
Yellowgreen:    con int 16r99994CFF;
Medblue:        con int 16r000099FF;
Greyblue:       con int 16r005DBBFF;
Palegreyblue:   con int 16r4993DDFF;
Purpleblue:     con int 16r8888CCFF;
Notacolor:      con int 16rFFFFFF00;
Nofill:         con Notacolor;

The special values Draw->Opaque (fully opaque) and Draw->Transparent (fully transparent) are useful as the pixel values for Display.newimage when forming a matte. The special value Draw->Nofill tells Display.newimage not to paint a new image with any colour, leaving it uninitialised.

d.colormix(one, three)
Allocate background colours. On true color displays, it returns a 1&215;1 replicated image whose pixel is the result of mixing the two colours in a one to three ratio; both colours are expressed in 32-bit RGBA format. On 8-bit color-mapped displays, it returns a 2&215;2 replicated image with one pixel coloured one and the other three with three (after translation through the colour map). This simulates a wider range of tones than can be represented by a single pixel value on a colour-mapped display.
d.rgb(red, green, blue)
Uses the values of red, green, and blue to create a single-pixel replicated image of that colour. The values are intensities that range from 0 (no colour) to 255 (saturated). The alpha component is always 255 (fully opaque).
d.namedimage(name)
Returns a reference to the image published as name on display d by Image.name (see draw-image(2)). This allows unrelated processes to share the image (eg, a window manager and client).
d.open(name)
Read an image description from the named file and return an Image holding the picture. See image(6) for more information about image files.
d.readimage(fd)
Analogous to open, but from an open file descriptor rather than a named file.
d.writeimage(fd, i)
Complement of readimage: write an image file representing i to the open file descriptor.
d.rgb2cmap(red, green, blue)
Return the rgbv colour map index (see colour(6)) of the colour that best matches the given colour triple. The values of the components range from 0 (no colour) to 255 (saturated).
d.cmap2rgb(c)
Return the colour triple (red, blue, green) corresponding to colour map index c.
d.cmap2rgba(c)
Return the 32-bit RGBA representation of the colour corresponding to colour map index c. The alpha component is always 255 (fully opaque).

DRAW-DISPLAY(2 ) Rev:  Tue Mar 31 02:42:39 GMT 2015